Vector Multiplication

Vector multiplication is a key concept in vector algebra, encompassing the scalar (dot) product and the vector (cross) product. The scalar product yields a scalar value reflecting the vectors' magnitudes and the cosine of the angle between them. The vector product, on the other hand, produces a new vector orthogonal to the original vectors, with a magnitude equal to the area of the parallelogram they span. This text delves into the mathematical representation, algebraic approach, and practical applications of vector products, highlighting their significance in fields like physics and engineering.

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Fundamentals of Vector Multiplication

Vector multiplication is an essential operation in vector algebra, involving more complexity than the multiplication of scalar quantities. There are two distinct types of vector multiplication: the scalar (dot) product and the vector (cross) product. The scalar product combines two vectors to produce a scalar value, which is the product of the vectors' magnitudes and the cosine of the angle between them. In contrast, the vector product results in a new vector that is orthogonal to the plane containing the original vectors. The magnitude of this new vector is proportional to the area of the parallelogram spanned by the two vectors, which is the product of their magnitudes and the sine of the angle between them.
Three-dimensional vector diagram with red, blue, and green arrows originating from a common point, representing a vector operation in a white space.

Mathematical Representation of the Vector Product

The vector product, also known as the cross product, of two vectors \(\vec{A}\) and \(\vec{B}\), is symbolized by \(\vec{A} \times \vec{B}\). It is mathematically defined as \(AB\sin(\theta)\hat{n}\), where \(A\) and \(B\) represent the magnitudes of vectors \(\vec{A}\) and \(\vec{B}\) respectively, \(\theta\) is the angle between them, and \(\hat{n}\) is a unit vector perpendicular to the plane formed by \(\vec{A}\) and \(\vec{B}\). The direction of \(\hat{n}\) is determined by the right-hand rule, which states that if the fingers of your right hand curl from \(\vec{A}\) to \(\vec{B}\), your thumb points in the direction of \(\vec{A} \times \vec{B}\). This operation is undefined for zero vectors as they do not have a direction and thus no definable angle with other vectors.

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1

Scalar Product Result

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Scalar product yields a scalar value, not a vector.

2

Scalar Product Calculation

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Calculated as the product of vectors' magnitudes and cosine of the angle between them.

3

Vector Product Direction

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Resulting vector is orthogonal to the plane of the original vectors.

4

Cross product of parallel unit vectors

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Result is zero because sine of angle between parallel vectors is zero.

5

Cross product of different unit vectors

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Result is a unit vector perpendicular to the plane formed by the original vectors, direction determined by right-hand rule.

6

Determinant method for vector cross product

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3x3 matrix determinant with unit vectors i, j, k in first row, vector A components in second row, vector B components in third row.

7

Vector Product Orthogonality

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Resultant vector is perpendicular to plane formed by original non-zero vectors.

8

Vector Product Calculation

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Involves magnitudes of vectors, sine of angle between them, and right-hand rule for direction.

9

Vector vs Scalar Product Properties

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Vector product is non-commutative, non-associative; differs from scalar multiplication.

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